Special Population Traits

Special Population Traits are special traits that a nation's citizens possess. They are broken into two different categories: Skills & Stats and Abilities.

They are also some of the trickiest elements to balance in the game. All special population traits are subject to GM approval.

Skills & Stats
Skills and stats are traits that can be continually improved, such as intelligence and strength. They are based on a simple scale. The more points invested into them, the better the trait.

Skills & Stats Scale
"1-4 points: above average""5-9 points: superhuman levels""10-15 points: peak performance, the best of the best"

Skills & Stats Examples
"Skills & stats are highly varied and can be used for many roleplay purposes.""Skills can range across the board from technical skills, like deduction and singing, to more broad skills like guerilla warfare. They can also improve abilities""Stats aren't just limited to basic D&D stats, they can be much more creative, like brutality and resistance to poisons."

Abilities
Abilities are one time point buys for inherent and abnormal traits. They can be used to create unique species, unlike any other nation's.

Abilities Examples

 * Basic Flight: 3
 * Water Breathing: 3
 * Immortality: 15

Multiple Species
Nations can have more than one species, meaning that each species can have their own traits. Every individual species must have the same number of points invested, one species can't have more than another.

The process of creating multiple species can be very intensive, so its recommended that nations work with GMs to develop them.

Nations with Multiple Species

 * Lusatia
 * Niovallia
 * Umi no Tani